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Q: Can you make this script compatible with. Q: What do you mean by "Format is consistent"?Ī: If you decided to make 3x4 spriteset format like Kaduki do, then the rest of your battler sprites should also 3x4 Since holder battler format has many rows in single battler image. Doesn't work with Ocedic Motion Battle Camera.Ī: Yes, you can. It's also compatible with YEA Free turn battle, and Sabakhan Ao no Kiseki BS, and formar ATB (It should go under my script), EST - Ring System, AEA - Charge Turn Battle. So It's possible if you want to put any style of HUD for your battle system. Such as YEA - Area of Effect or Lunatic Damage. Any script that also alter the damage flow will highly not compatible. Although the change isn't really significantĪ: Maybe yes, maybe no. These screenshots are from the previous version of the sample game.
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You can even use unorganized spriteset as long as the format is consistent You can even use unorganized spriteset if you're too lazy to make one. I mean, there is no such a thing like "play all frames in row x" (the reason why I did this is because I hate standards). It's mainly aimed for free sequence animated battle without standard. This script was greatly inspired from Tankentai VX version and Eremidia : Dungeon! game. I just don't get the idea of those scripts.
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Then I looked at avalaible battle scripts, and not even a single script I like. Moreover, it has bad compatibility to other scripts.
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I thought it was impossible tankentai to be translated to English. But I heard nothing about the translation. Back then when Ace was released, I always wanted an English version of Tankentai. At first, I made this script for my own personal use. This is my first battle system script and my masterpiece script so far.
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